In the wake of a taste of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles in existence. Pikachu is just as famous as Disney's mascot, if not more so. The ongoing pandemonium surrounding trading card values ensures almost daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.
However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The streamer who operates the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
With dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu