Aston Villa's Emiliano BuendÃa Strikes Leaders Arsenal with Injury-Time Goal.
-
- By Brett Davidson
- 08 Mar 2026
Having experienced more than 200 recent games this year, It's time to wrapping things up on 2025. My best-of compilation is out in the world, and I'm satisfied with the concluding selections, despite being aware plenty of fantastic releases may have dropped through the cracks. At this point, it's plan is to other than unwind, disconnect briefly, and possibly go for a refreshing hike in the— oh no, discovered one more brilliant title. And just like that, goodbye to my plans!
In my more laid-back sessions, typically earmarked for a handful of quirky titles, I've discovered what might become my earliest beloved game of 2026. Sol Cesto is a peculiar roguelike for Windows PC that deconstructs a classic dungeon crawler into a luck-based game of major consequence peril and prize. View this an early adopter's heads-up: If you take pride being aware of a game before it's cool, test out Sol Cesto so you can punch a hole in your wallet for unique titles.
Sol Cesto is a tactical roguelike that's unlike anything I've ever played. The premise is that you are tasked with descending into a dungeon, progressing deeper and deeper on a quest for the sun, which has disappeared from the fantasy world. Mechanically, this creates some familiar roguelike structure. Select a character possessing unique parameters and powers, clear floor after floor of monsters, pick up some passive buffs (represented as teeth), and overcome a few area guardians. Straightforward, right!
The method by which you truly navigate a area, however. Each instance you begin a fresh level, the game presents a 4x4 grid of boxes. Every tile either contains a monster, a reward cache, a trap, or a life-giving berry. To proceed, you choose on one of the four rows, but the specific tile you land in is determined by luck.
You might see a row with two monsters, a strawberry, and a reward box in it. You initially will have a quarter likelihood of landing on a specific tile in a row.
After that, the odds shift. So do you go for it, or do you opt on a alternative option first and attempt some more cautious selections early? Herein lies the risk-reward dynamic at play in Sol Cesto, and it's engrossing when you acquire an understanding of it.
The meta-layer is that your probabilities can be influenced during an attempt by collecting teeth that alter which objects you're drawn toward. To illustrate, you could acquire a perk that will reduce the probability of landing on a trap, but will similarly reduce the odds of finding a treasure chest too.
The strategic possibilities are not endless, but there's enough to experiment with to enable you to influence numbers the way you want.
Naturally, it's still a game of chance. There remains the possibility that you have an 80% chance to hit the desired tile but ultimately choose a foe that would deplete your last bit of health. Every move is a gamble, so there's a constant tension as you navigate a level and determine if to continue selecting or when to move on to the subsequent stage as opposed to testing fate.
Tools such as enemy-killing bombs aid in reducing the chance, just like some special skills. One hero's unique ability, powered up by making four moves, enables you to select a column rather than a horizontal line for that move. By employing your cards right, you can hold that ability for the right moment to circumvent a perilous selection. It's a surprising amount of nuance in the seemingly straightforward task of clicking.
Sol Cesto is currently in its preview phase, and it has at least one more update to go before the full version is released. An additional hero and a new boss are expected to drop before the conclusion of January. The official version may not be long after, but the studio haven't set a concrete launch day yet.
No matter when its 1.0 launch occurs, you ought to put Sol Cesto in your sights. I have been positively obsessed with it, finding all of small details and saving my accumulated currency every session to reveal a continuous trickle of persistent upgrades, including fresh adventurers and items available for acquisition while playing. I still haven't completed the dungeon, and I have a sense I'll still be attempting that goal when 1.0 finally hits. I'm committed for the long haul.
A passionate writer and traveler sharing insights on personal growth and lifestyle from a UK perspective.