Beginning in 2018, a specialized event organizer has been organizing immersive events where experienced game masters manage Dungeons & Dragons games in old manors in England and at an American castle venue. The full-service getaways are especially popular among career game masters who infrequently find the moment to join in the game themselves, and they often look for guidance from the pros on topics ranging from spontaneous storytelling and puzzle design to handling difficult situations at the table.
In response, the planners began developing a organized method to tackle these topics, which led to the establishment of DMU. The first session is set for the start of 2026 at a university in Atlanta.
“There are numerous digital guides on virtually any subject and acquire valuable insights, but the idea was that there’s just no substitute a live, hands-on session together with other dungeon masters, where real-time interaction with expert teachers and your fellow DMs often in comparable situations and seek to enhance their abilities,” explained the dean of Dungeon Master University.
Course Offerings and Cost Levels
Dungeon Masters can select packages ranging from just under $1,000 to $2,500, according to the amount of contact they desire with the experts. The base tier includes one of four courses:
- Foundational Skills: Teaches the basics of managing a session.
- Campaign Building: Centers on designing extended campaigns.
- Worldbuilding: Highlights the art of setting design.
- Industry Advancement: Designed for dungeon masters who aim to explore more about the tabletop profession.
Every class includes two days of instruction spread over two days.
“The classes are structured so that you depart having immediate practical outcomes, probably greater confidence, and numerous applicable methods,” Carl noted. “It's more than presentations and they’re not just static videos. These are sessions that you can attend, learn from, and then go right back home the next week and implement in your local game.”
Seasoned Educators
The majority of workshops are led by duo of instructors. Universe creation is guided by the founder of Monte Cook Games and the creator of Eberron, together instructing the craft of setting creation.
Professional development includes several experts, such as Elisa Teague, an entertainment professional, and Hunter Fell. The expanded teaching staff is designed to provide specialized information to participants with definite objectives.
“Some of them want to launch their own D&D actual play and share their stories with the world, several aim to release and write original content,” Carl said. “Several only seek to ask, How do I get to be a DM at a program like a castle event? Which abilities that I need? Is it for everyone?”
Premium Packages
A fifteen hundred dollar premium package offers access to a opening gathering, a welcome gift pack, and a half-hour consultation appointment with an instructor. This constitutes the inaugural DMU session, though the team has previously run comparable workshops during breaks between campaigns at their premium gatherings.
“It would be possible to organize an complete event just on consultation sessions for career game masters,” Carl said. “I don’t know if that’s the optimal application of each attendee's hours – In my opinion the structured learning and the practical exercises is extremely important – but I think it’s going to be one of the most popular parts of the program.”
The $2.5K top package provides an hour of one-on-one time and the opportunity to run a game for several participants plus one of the faculty members, who will then provide notes and instruction.
“The aim is for the instructor to review whatever the DM is interested in: I have difficulty with improv or I get blocked in this kind of combat situation. Could I demonstrate a situation for you and receive input on what my strengths and weaknesses are?” Carl said. “Or maybe they want to receive input and guidance on a particular setting that they’ve been creating.”
Next Steps
Feedback from the first event will help determine subsequent DMU events. Carl suggested that likely modifications could include expanding one-on-one sessions, making it longer to three days, or experimenting with varied class arrangements.
“I anticipate that we do this regularly,” Carl stated. “I would love to see several DMU sessions in a calendar year, in different cities, and in multiple countries. The response has been extremely positive. We're extremely satisfied with the results so far and I think it would be wonderful to be able to conduct this in conjunction with major events.”