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- By Brett Davidson
- 18 May 2026
The developer behind popular titles like Baldur's Gate 3 and Divinity: Original Sin has recently unveiled its next major project, generating immense anticipation within the industry. However, subsequent comments from the studio's lead designer have brought clarity to the narrative, touching on the team's approach toward generative artificial intelligence.
In a recent statement, Larian's director detailed that the developer is utilizing machine learning for specific preliminary functions. These involve developing pitch decks, producing initial concept art, and drafting temporary text.
Crucially, Vincke stressed that the final material in the game will be created exclusively by actual writers. "We are writing every line ourselves," he affirmed.
We are actively expanding our roster of concept artists and are currently putting together narrative groups.
As visual development is being specifically referenced — we currently have over twenty visual developers and have job openings for further talent.
Everything we do is incremental and focused on letting our team spend greater focus on actual creation.
Every AI system implemented properly is additive to a creative team process, never a stand-in for their craft.
The admission of AI usage initially generated backlash among portions of the player base. In reaction, Vincke provided additional elaboration on social media.
"We use machine learning to explore references, in the same way we use search engines and physical media," he stated. "In the initial ideation stages we use it as a basic framework for layout which we then substitute with authentic illustrations."
He continued, "Larian brings on artists for their unique talent, not for their capacity to execute what a algorithm proposes."
Vincke had in the past broken down the company's practical method to machine learning, grouping its use into primary areas:
He explicitly affirmed that key artistic disciplines — like writing — are not departments where the team is reducing artistic input. On the contrary, Larian is expanding its staff in these precise positions.
"We are not releasing a game with AI-generated content, and we are certainly not considering cutting staff to replace them with AI," Vincke stated definitively.
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